Mathias Kling

This is Mathias Kling's Computer and Technology's Blog.

Thursday, March 21, 2013

Design project day 5


"yeah!"
Like:

  • Very fun.
  • Easy to play.
  • Everybody knows how to play it and does not need to come with instructions.
Did not like: 
  • Made out of a very bad material that is not strong
Our objectives to make it fun were for it to be very basic, for people to be able to play easily without needing further explanation on how to play it.
 We met these objectives. 

What was the biggest problem you encountered? How did you solve it?

The biggest problem that we encountered is that the material was not strong enough to hold the original design, we realized this when their was thirty minutes left to finish the project. So we had to switch to a simpler model and make that one, and we had very little time to make it, thirty minutes. 

When did you get your biggest "AH HA" idea? What was it?

Our biggest AHA moment was when we realized that we should not make the game with two playing faces and with two boxes, that we should just make it with one. 

Who in your group resisted new ideas the most and why?

The person in our group that was the one that resisted the most was Ana Lara, she always said no to our ideas, we are not saying that her no´s stopped us from doing what we had planned but she kept saying no. She kept saying no because she thought that the ideas were unrealistic, that we were not going to be able to make the models that we had set out to do. 

What doubts did YOU have about the project and how did you overcome those doubts?

I had very few doubts about my project, I was optimistic from the beginning. It thought that it was going to work, the only true doubt that I had with the original model was the person that was going to be playing the game be able to move the box to make the ball go into the hole without the whole box falling apart. We did not have a really good support system. 

Who in your group played "devil's advocate" (a person who questions everything, even good ideas) and how did that help the process?

The person in our group that questioned everything was Ana, mostly because she was lots most of the time. She had trouble keeping up with both Willy´s ingenuity and mine. This did not help us, it just kept slowing us down. 

What did you learn about yourself, teamwork, and the design process?

I learned from making this game that eveything has its complicated side, even something as simple as a ball. Everything has to be well designed for it to work well, and something that looks simple is not always simple. 

Tuesday, February 19, 2013

Design project-day 3

 What are the most powerful ideas in your model that you want to keep?
The descriptions we had to match our "fun game" are true for our current game. It is fun entertaining and also lures you in. It is a fun game. 
What are the things you can leave off to simplify the game?
By having a more accurate sketch that is planned out in a more organized fashion. 
 What supplies do you need besides cardboard, tape, scissors? Who will bring those?


  • Get springs for the base of the boxes. (Mathias)
  • Get tubes for the barriers for the balls. (Mathias)
  • Get wood for barriers. (Willy)
  • Get wood for a base. (Willy)
  • Bring a silicon gun. (Ana Maria) 
  • Bring cardboard box. (Ana Maria) 
What needs to be done to make the model, step by step, who will do each?

  • Bring all the materials to class. 
  • Take the wood and glue the springs to the base, then connect it to the wood on the top, that is combined with the cardboard. 
  • Then paste the barriers on to the wood. 
  • Glue tubes and make sure the machine functions.

TO DO-DAY 1

Group:
- Ana Maria Lara
- Mathias Kling

-This game will be made for Middle and Elementary students.
-This games difficulty will be medium
-The game has to be fun, competitive, challenging, creative and able to win cool prices

Three links
- http://www.youtube.com/watch?v=sd7x-F5irBY
in this video they have to catch the tickets in the air as the dust buster makes them go flying threw the box.
-http://www.youtube.com/watch?v=nZ-RE0ZJB50
this video shows a pinball machine made out of lego it has all the parts of a normal pinball machine
-http://www.youtube.com/watch?v=6cEWELoxEsY
this is a labyrinth which you use by to axis, you have to put in a marble and guided threw the maze avoiding the falls or pits. You can take the maze out to put in a different difficulty  

We will do a labyrinth which will have two floors with axis handles to move it to avoid the wholes, when getting to the end of the first floor then you go in the whole and it takes the marble to the second floor

We could also do to labyrinths beside each other so that it's a race against some one else.

Wednesday, February 13, 2013

Design project-day 2

William's drawing--weakness: to complicated to make-strength: it shows the inside and the outside of the labyrinth
My drawing--weakness: shows only one part of the labyrinth-strength- its easy to make, and is a challenge for the player
Anas drawing--weakness: to difficult to play and very dificult to make, very dificult.-strength- very detailed
What needs to be added-the outside part how the finish product will look like
Details that  will be added|
(Gotten from Anas Blog) 

This game is designed for Elementary School students, 

Things that are good about this project:
Very fun
Look entertaining
People will be intrigued into playing it. 

Things that were not so good about the project.
The age group should probably be middle school students since it is very complicated.
If you still want it to be the same age group make it less complicated.

Thursday, December 6, 2012

Tech Tool Evaluation

Mentimeter
Slotted
Mentimeter
Three things that I like about Mentimeter

  1. Has a good idea to it and is a helpful tool. 
  2. Easy to use, and also a great plus is that it is free. 
  3. Has great feedback advice.
Three things that I do not like about Mentimeter
  1. I think that it is a very simple tool and it should have functions such as sending back feedback through text, and also a long answer form. 
  2. I think that all the feedback should be anonymous with the text included if it is added, and for teacher in test or pop quiz cases, you should have to log in and take the test with an account so that he knows who go it wrong and who got it right. 
  3. That the idea is great, but it could be used so much in depth, and it could be much more complex and better.
Three things that I like about Slotted
  1. Very easy to use.
  2. Great for keeping track of who said he would bring one and being able to count on people, in other words easy for people to be held accountable. 
  3. Great for planning events. 
Three things I did not like about Slotted
  1.   It is not that great in the sense of feed back, people should be able to add to the list, and change things. 
  2. I  think that prices and things should be able to be listed.
  3. Individual time zones for different people. 
Two ways I could use Mentimeter:
  1. Create a survey after I present a project to see if my audience got the subject.
  2. Create a survey in class to see who would like to do different things in it and suggest it to the teacher. 
Two ways I could use Slotted
  1. Throw a party with all of my friends and see who can take different things to it.
  2. If a class is throwing a party, I could make a list to see who has to bring what things also. For example Ms.Shawn is throwing a popcorn party and she wants to know who can bring what. 
  3. Going to a cold place and see what I have to pack.
  4. Going shopping and seeing what I need. Check off the things I already have and everything that is not checked are things that I need to buy.